 
        
        
        IP Video Design Considerations
        Different requirements factor into bandwidth calculation
        
        
			- By Mike Mathes
- Aug 01, 2011
When considering IP video design, a great
  deal of attention is usually given to bandwidth,
  processor throughput and storage.
  
Rightfully so, but many other implications of an IP
  video system are often overlooked.
  
When calculating bandwidth, processor throughput
  and storage, each camera, encoding algorithm
  and VMS has different requirements. It’s critical to the
  overall system that each of these issues is considered.
  But what makes an IP video system different from an
  analog system other than these obvious issues?
  
A primary difference versus traditional analog systems
  is the variety and flexibility of image resolutions
  and frame rates and how these options impact the
  overall system design.
  
Designers often use only resolution and frame
  rates to determine the bandwidth and storage requirements
  of the system. The implications go much deeper
  to the heart of the overall system design. Analog
  cameras provide less than 0.5 megapixels of image
  resolution. Today’s cameras provide 1, 2, 3 and 5
  megapixels as a matter of course, with even higher
  resolutions available.
  
In an effort to shortcut the design process,
  we often see resolutions and frame rates that are
  much higher than necessary. This leads to increased
  system cost for servers and storage.
  
But it’s not just the first cost of the server. A
  server consuming 300 watts will cost more than
  $1,000 per year in energy just to run and cool it.
  Could the system be designed with fewer servers?
  With today’s green initiatives taking center stage, it
  behooves us to ask these questions and undertake an
  effective design.
So, what are the fundamentals of proper system design?
  It starts with understanding the application for
  any given scene. Based on the application, first determine
  the level of resolution needed. There are three
  general principles or levels: detect, classify and identify.
Detection. The system will capture general information.
You’ll be able to see crowds, traffic flow or
  an individual object moving in the scene. General
  surveillance and detection requires a minimum of 6
  pixels per foot.
Classification. If you need to be able to classify an
  object within a scene, the minimum pixel count is 20
  per foot. At this resolution, you’ll be able to classify
  objects as people, animals and vehicles.
Identification. The highest level of resolution.
  Forty pixels per foot is considered the minimum to be
  able to identify an individual or read a license plate.
  Proper analog system design also should incorporate
  these principles. Internet Protocol, with its various
  resolutions, can provide greater flexibility, helping
  to reduce camera count and the associated infrastructure
  costs.
Once the resolution level is determined, you’ll
  need to calculate the total resolution required for a
  given scene.
Measure the width of the subject field at the required
  distance. Multiply the width by the pixels per
  foot required and you’ll have the number of pixels required
  to capture the scene. You can then determine
  what resolution the camera or cameras can provide to
  achieve the necessary coverage.
  
Another often-overlooked fundamental of the
  design is lens selection. Proper lens selection is critical,
  particularly when dealing with high-definition
  IP cameras. Lower-quality lenses will not focus to
  the resolution of a high-definition sensor. This reduces
  the effective pixel count, wasting money that’s
  been spent with the intent of achieving a higher
  resolution.
  
While it’s not the intent here to provide a tutorial
  on lens selection, it’s important to understand sensor
  size and format, and how that relates to an appropriate
  lens for a specific field of view and resolution.
  
With wider views come the need for greater depth
  of field, particularly in scenes where the view isn’t
  straight on. A road or path angling away from the
  camera presents the subjects at increasing distance
  as they move across the field. While this occurs with
  analog systems, a 5-megapixel camera can experience
  the effect fourfold and requires a more calculated approach
  when selecting a lens.
  
A higher pixel count isn’t always better. By following
  the above design principles, the pixel count can be
  optimized and lower-cost, lower-pixel count cameras
  can be used, keeping the bandwidth and storage requirements
  to a minimum. Remember that doubling
  the pixel count can double bandwidth and storage but
  will only increase resolution by 50 percent.
  
Another fundamental principle of IP design is
  frame rate. The tendency of designers and users is toward
  higher frame rates. Many cameras offer a host of
  frame rate adjustments right up to full-motion 30 fps.
  Because encoding algorithms MPEG and H.264 rely
  on scene differences, an increase in frame rate doesn’t
  proportionally increase bandwidth or storage. As the
  frame rate increases, the difference from one scene to
  the next reduces, and therefore less data is in the stream.
  There is a price to pay, however. Viewing workstations
  still need to fully recreate each frame. Higher frame
  rates and encoding such as H.264 put more demands
  on the processors in these workstations.
  
To help determine a desired frame rate, we can
  apply some logic. How fast is the subject moving
  through the scene? How wide is the scene? How
  many images of the subject moving through a scene
  do you need? One image of a person may not be
  enough for identification, but it could be for a license
  plate. Once you know these criteria, you can determine
  a minimum frame rate without overtaxing the system.
  
A final word on cost: many cost comparisons look
  at equivalent camera counts. By now you should realize
  that’s not an effective comparison. Costs for an IP
  system should be compared to an analog system of
  equivalent coverage. Often, with fewer cameras and
  reduced infrastructure, both the initial costs and ongoing
  operation of an IP system will be less than an
  analog system.
  
Today’s advanced IP technologies require an indepth
  understanding of system design. This goes
  much deeper than understanding the bits and bytes
  of bandwidth, processor throughput and storage.
  It is necessary to understand how to apply various
  camera resolutions and frame rates to design a quality
  video system.
  
Ensure your system designer and integrator have a
  solid understanding of these design principles before
  finalizing your next project.
        
        
        
        
        
        
        
        
        
        
        
        
        This article originally appeared in the August 2011 issue of Security Today.