Millions of Fortnite User Accounts Made Vulnerable

Millions of Fortnite User Accounts Made Vulnerable

Epic Games, the company behind the wildly popular video game, Fortnite, acknowledged that a vulnerability had risked users' account information.

Since its arrival in 2017, Epic Games' wildly popular video game, Fortnite, has garnered the attention of over 200 million players who spend hours fighting for survival in the computer generated world. Now, researchers from security company Check Point are saying those millions of players could have had their account information accessed thanks to a vulnerability in Epic Games' domain.

Check Point researchers say they discovered a susceptible website hosted on Epic Games' domain—which has since been taken down—that could be used to capture users' authentication tokens. These tokens would allow hackers to log into Fortnite accounts without the need for a user name and password giving bad actors access to live audio while users played the game, access to user information and the last four digits of saved credit cards.

A spokesperson for Epic Games said that the company had patched the vulnerability. 

"We were made aware of the vulnerabilities and they were soon addressed," the statement to BuzzFeed News said. "As always, we encourage players to protect their accounts by not re-using passwords, using strong passwords, and not sharing accounts information with others."

This vulnerability, however, did not need a password hack into the accounts of players. Check Point's researchers suggest enabling a two-factor authentication for your accounts so that if someone is trying to get in, you would be notified.

Fortnite accounts are highly valued, especially if the account has amassed a large amount of accessories, which are earned or purchased through the game. Oftentimes, you can find a Fortnite account being sold through online marketplaces like eBay and Craigslist—sometimes for thousands of dollars. This gives hackers incentive to go after the free-to-play online game's users, many of who are teens and children.

Check Point told BuzzFeed News that they hoped the news of the vulnerability would spark conversations at home between parents and children about cybersecurity and online fraud.

"Fortnite is not a game," Check Point's head of products vulnerability Oded Vanunu said. "It is an infrastructure, a platform, where you buy things, communicate with friends, joke with people online, and [where] most of the players are kids. That's why we are happy to help Epic Games fix this, and Mae sure that consumers understand what is happening."

This isn't the first time Epic Games has dealt with security issues. In August of 2018, Google publicly disclosed that the original Fortnite installer for Android could be exploited to secretly install unwanted apps or malware on phones, without users' knowledge.

About the Author

Sydny Shepard is the Executive Editor of Campus Security & Life Safety.

Featured

  • Live from GSX 2024: Post-Show Recap

    Another great edition of GSX is in the books! We’d like to thank our great partners for this years event, NAPCO, LVT, Eagle Eye Networks and Hirsch, for working with us and allowing us to highlight some of the great solutions the companies were showcasing during the crowded show. Read Now

    • Industry Events
    • GSX
  • Research: Cybersecurity Success Hinges on Full Organizational Support

    Cybersecurity is the top technology priority for the vast majority of organizations, but moving from aspiration to reality requires a top-to-bottom commitment that many companies have yet to make, according to new research released today by CompTIA, the nonprofit association for the technology industry and workforce. Read Now

  • Live from GSX 2024: Day 3 Recap

    And GSX 2024 in Orlando, is officially in the books! I’d like to extend a hearty congratulations and a sincere thank-you to our partners in this year’s Live From program—NAPCO, Eagle Eye Networks, Hirsch, and LVT. Even though the show’s over, keep an eye on our GSX 2024 Live landing page for continued news and developments related to this year’s vast array of exhibitors and products. And if you’d like to learn more about our Live From program, please drop us a line—we’d love to work with you in Las Vegas at ISC West 2025. Read Now

    • Industry Events
    • GSX
  • Bringing New Goods to Market

    The 2024 version of GSX brought with it a race to outrun incoming hurricane Helene. With it’s eye on Orlando, it seems to have shifted and those security professionals still in Orlando now have a fighting chance to get out town. Read Now

    • Industry Events
    • GSX

Featured Cybersecurity

Webinars

New Products

  • Compact IP Video Intercom

    Viking’s X-205 Series of intercoms provide HD IP video and two-way voice communication - all wrapped up in an attractive compact chassis. 3

  • Connect ONE’s powerful cloud-hosted management platform provides the means to tailor lockdowns and emergency mass notifications throughout a facility – while simultaneously alerting occupants to hazards or next steps, like evacuation.

    Connect ONE®

    Connect ONE’s powerful cloud-hosted management platform provides the means to tailor lockdowns and emergency mass notifications throughout a facility – while simultaneously alerting occupants to hazards or next steps, like evacuation. 3

  • Unified VMS

    AxxonSoft introduces version 2.0 of the Axxon One VMS. The new release features integrations with various physical security systems, making Axxon One a unified VMS. Other enhancements include new AI video analytics and intelligent search functions, hardened cybersecurity, usability and performance improvements, and expanded cloud capabilities 3